Undesign

Vincent R. Venturella

Undesign

A weekly Games and Hobbies podcast

 1 person rated this podcast
Undesign

Vincent R. Venturella

Undesign

Episodes
Undesign

Vincent R. Venturella

Undesign

A weekly Games and Hobbies podcast
 1 person rated this podcast
Rate Podcast

Episodes of Undesign

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Join Vince and R2 as they discuss the perfect length for a campaign. What is the perfect platonic form for a campaign in terms of speed of levels and length of the campaign? So many campaigns start strong and then sputter out in just a few leve
Join Vince and R2 as they get into the nitty and the gritty. Vince and R2 are breaking down the minutiea of time keeping, ammunition tracking, and all the other little details of character’s lives that are best ignored. Or maybe we should all s
We’re back! After a long Holiday break, Vince and R2 are back discussing distractions at the table. What exactly are distractions at the table? How has the modern world made gaming so much worse at the same time its made gaming so much better?
Join Vince & R2 as they speak about what it takes to prep for a campaign. This activitiy is full of so many pitfalls and fills GMs with dread. Some prepare too much, others prepare too little, but wht is the goldilocks zone for your campaign pr
Join Vince and Ryan as they discuss the pesky nature of Lore and talk, well, what is it good for anyway? It’s not absolutely nothing. Ryan and Vince discuss the different types of lore and what PCs should start the game knowing and how they sho
Join Vince and R2 as they sit down to discuss the wonderful, magical, weird world of Planescape. This setting is one of the all time greatest settings ever created for D&D but it has languished for many years. Between it’s incredible art, imagi
Join Vince & R2 as they break down the history of Eurocentric fantasy and the tropes involved therein. Much of fantasy history, going back to the Lord of the Rings has a very eurocentric lens. Vince & R2 talk about when this trope is bad, when
Join Vince and R2 as they take you through what exactly a table break is and how to avoid them (mostly). They also share some stories of their worst (and best) table breaks. The social contrat at the table is always the toughest part of any RPG
Join Vince and his new cohost R2 as they break down Session Zero. They talk about the importance of having this pre-campaign session, for new and old groups alike. THey also cover topics to discuss, why this matters of of course, 18th centery p
Join Vince & Travis as they break down Starvation & Thirst in games. This old saw can be a central feature of some worlds and shoe-horned often in places it doesn’t below. How can you best use the environment as an enemy? What types of games ar
Join Vince & Travis as they decide that they will never be royals, but they could play one in the game. Want to follow everything related to Vince, Travis and Venture Land Games? Check out the website for more information or direct downloads
Join Vince & Travis as they discuss the Knowledge Problem, what happens when players gain more knowledge about the tropes and meta concepts of the world and change their behavior accordingly.
Vince and Travis get back to some crunchy, crunchy design. Today we are breaking down the nature of horizontal vs vertical power curves - or how fast the delta develops between your characters and the rest of the world as they advance. What is
Join Vince & Travis as they offer a couple of ideas for IPs that should be translated into RPGs. RPGs based on IPs have a long and storied history, from early Star Wars & Marvel RPGs to more recent Buffy and BSG RPGs. What RPGs would work well?
Join Vince and Travis as they break down the 3 fundamentals of Good Design (what this podcast is supposed to be about anyway) and what that has to do with herbology. Want to follow everything related to Vince, Travis and Venture Land Games? Ch
Join Vince & Travis as they talk about progression, and more precisely, Progression speed in games. If you character can advance, how fast should they do so? Should you use the math in the books? Does math even matter at all? What about the sto
Join Vince & Travis as they break down the 3rd leg of character creation. The history of D&D is rife with many forms of further defining your character beyond simple race and class. Why do we need this 3rd leg of definition? What is the value i
Join Vince and Travis as they discuss the nature of Apocalypses in Games, both the threat of them in a story the PCs are trying to stop and the use of them in the narrative when building out the story of your world. What is the value to your st
Join Vince and Travis as they break down a crazy concept - GM’s generating characters. Whether it’s the classic Pre-Gens, GM’s making a whole character sheet or just generating some elements of the characters that take place in the game, there
Join Vince & Travis as they break down the challenge of characters (not players) that just don’t work together at the table. What causes this problem? What different forms can this take? What can you as a GM do to mitigate this challenge? All o
Join Vince and Travis as they discuss playing and making games without combat. Why is combat in games so compelling? Why would you want to avoid it? What’s the right mix and how do you keep a game interesting if there is no fighting? What types
Join Vince and Travis as they map out everything about maps. Drawing maps and creating a world can be an amazing thing to do, but does it have downsides? When should you create your maps? What parts of the world should you seek to map? Why is b
Join Vince and Travis as they dig into Random Ability Score generation. For games like D&D, this was the historical norm, but is it any good? Why?Want to follow everything related to Vince, Travis and Venture Land Games? Check out the website
Join Vince & Travis as they discuss piddly monsters, the yard trash that have plagued video games, MMOs and table top games for years. What value do these rats, bats and non-threats have? How can you best use them in your game? How can you best
Join Vince & Travis as they discuss the nature of NPCs in the world and how they get defined through standard character levels. The classic conundrum of how much you should define the NPCs in the world and how much is it important that we know
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