Episode Transcript
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0:00
Dear diary, today
0:03
after returning from a little
0:05
midday feeding sash, I found
0:07
myself locked at a luminot
0:10
tower. Victor explained that
0:12
in the future all you
0:14
have to do is cut
0:16
the power to the electromagnetic
0:18
lock at these four junction
0:20
points around the neighborhood. Here
0:23
is a handy little map of those spots, just
0:26
for my future reference. I
0:31
said, isn't this
0:33
a considerable security vulnerability?
0:36
And he was like, well, just
0:38
don't tell anybody. God,
0:41
I hope nobody ever finds
0:43
this journal. Thank
1:59
you. The
2:03
three of you are standing in the
2:05
Ghost Light Pub with Pierre Reynolds and
2:08
the city of Lumino is
2:11
looking for you. You can hear footsteps
2:14
down alleyways. You can see the
2:16
unconscious bodies of three of the
2:19
four barbershop quartet singers who came
2:21
pounding on your door. Through
2:25
that door and the windows on the western side of
2:27
the Ghost Light Pub, things
2:29
are a light both with the
2:31
flames licking off of the wreckage
2:34
of Dragula and
2:36
also the amber searchlight which
2:39
is shooting downward
2:41
in a golden column right outside
2:43
the door of the pub.
2:46
Let's roll for initiative. Yeah. Travis,
2:49
I took your
2:52
suggestion. I got a big
2:54
dry erase board for this one. Yeah,
2:56
hell yeah, dude. To help keep track
2:58
of things. It's and
3:00
I get to do little doodles like Ziggy and
3:02
shit. Yeah, you can write
3:05
all your promise keeper notes up
3:07
there. Yeah, some of my favorite
3:09
Bible verses. How many of your
3:11
chastity plans? I'm
3:13
a ten initiative. Chastity plan seems easy to
3:15
write down, doesn't it? Don't.
3:19
Don't. Okay. You
3:23
still have your promise rings, guys. You
3:26
still have your promise rings. I never had
3:28
a promise ring again. I kept my promise
3:30
at least twice. Two
3:34
kids, two promises kept. Okay,
3:40
I still wear my promise ring but not where you think.
3:44
Gross. All right. It's
3:47
not fair when I do jokes for so long
3:49
that Travis has to go with a better one,
3:52
put a rip off. To
3:55
set up what you all are seeing for our
3:57
listeners at home, you
4:00
have I have a pretty good lay of the land that's
4:02
de-draculous, incredible map. I have a time I see the car.
4:05
What's right, the car? Okay, so I couldn't find
4:08
like a wreck. It's like a four focus or
4:10
something. It's like a wreck, there's like a flaming,
4:13
a flaming humdah. One
4:16
tire is burning, one tire. Okay,
4:20
you can see here around this map of
4:22
the neighborhood, there are four junction
4:24
points powering the door to
4:27
Luminotower holding it locked tight.
4:31
This is a very big
4:33
battle map and we'll try
4:35
and explain sort of how things are going
4:37
and not just rely completely upon it. But
4:40
first in the order is Lady Godwin. Oh
4:43
man, I'm gonna try
4:45
to, what
4:48
happened with the other three? These
4:51
are the either living scenario. They're alive,
4:53
you smashed them backwards when you kicked
4:55
the door into them. They went flying
4:58
collided with the wall behind them. I'm
5:00
gonna try to non-lethally smack
5:02
this guy's head into the wall. The
5:05
last barbershop tenor here? Yeah, the last
5:07
barbershop dude. Okay, go ahead and make
5:09
an attack roll for me. You
5:11
got it, Griff. Attack
5:14
them good. I
5:16
did, it's a 22. Hell yeah, 22
5:19
absolutely hits. And
5:21
you have specified non-lethal damage here. Yeah.
5:25
Okay, go ahead and roll damage. For
5:28
an arm, or I could just always four. Oh,
5:30
I guess that's right. Okay. It's
5:33
just your fat hand. It's
5:35
just your fat hand. It does the same shit every time. Four
5:40
is exactly. You've been hit by someone's hand,
5:42
it's like that. It's about a four. Four
5:44
is exactly how many hit points barbershop tenor
5:46
had. These as you
5:48
sort of gently. How
5:50
many awake points, right? Yeah, how many awake
5:53
points they had. As you sort
5:55
of smash your fat
5:57
hand into this guy's head, he drops like
5:59
a... sack of bricks, and
6:02
it sort of dawns on you
6:04
that while the people here
6:06
seem to be under remote
6:08
control from Count Dracula, they
6:10
do not possess any
6:12
special... You just punched a singing man
6:15
and knocked him clean out. I
6:18
slapped him with my fat head. Yeah, I thought
6:20
it was my fat head. That'll do
6:23
it every time. Okay, you have
6:25
a little bit of movement left. You've
6:27
got like 10 more feet, so like two more squares here. Is
6:30
there a direction you would like to
6:32
move? All of these threats have been
6:34
knocked out. Yeah, I'm heading west to
6:36
the lightning bolt. Okay. Down
6:40
this alley? Is this an alleyway? This is
6:42
an alleyway. I feel like I feel like
6:44
I'm there. Yeah, yeah. I
6:46
wanted to say, Graff lately, this has been
6:48
the closest... this
6:50
has been to playing video games, and
6:53
I just want to thank you for that, because it's the closest
6:55
I've had to having fun during the
6:57
adventure zone. I just want to say thank
6:59
you. It's easier to pretend I'm playing video games
7:01
than ever before, and I want to thank you
7:04
for that. Yeah, sure. It's
7:06
my pleasure, man. That's a hundred points. No, it's
7:08
my pleasure. That's a hundred points just
7:10
then. Wow. Whoa. Yeah,
7:13
man. Let me write that on the... It was
7:15
like you ate a pretzel, Justin, or a
7:17
cherry, or drank a jolt cola. I'm giving
7:19
you all warning now. Next
7:22
time I run an arc, I'm going to be
7:24
scoring each of you, and I will not reveal
7:26
that to the end. This will be
7:28
your only warning right now. I've added
7:30
a little score for Justin down here in the corner. He's got
7:32
100 so far. Okay, good. Now
7:34
I'm having fun. Next
7:36
in the order is
7:40
the four-piece string band. You can
7:42
see through the fires of the
7:45
Hyundai Elantra, you
7:47
can see four stringed
7:49
instrument players. That's what they
7:51
are because they're holding their shit. A violinist,
7:53
a cellist, a bassist, and a banjoist.
7:56
They begin... I think
7:58
it's pronounced dork. I think
8:00
it's actually Banjona. Banjovi?
8:04
A banjovi. The
8:07
basis in Banjwis split off, making
8:09
their way west. The violinist and
8:11
cellist are going to sprint
8:13
off towards the right, the
8:16
central alley now blocked by this car. They
8:18
feel like executing
8:20
a temporal pincer, or I guess just
8:22
a regular pincer maneuver. Next
8:25
in the order is Philo. Hmm.
8:28
Well, I think Philo
8:30
is going to beat feed. And...
8:34
follow Lady Godwin. Okay, with your move, you
8:36
are able to get sort of right next
8:38
to her in the alley. You still have
8:40
your action. You could dash if you want
8:42
to move double speed. You
8:45
could, you know, cast a
8:47
spell. You could do whatever else you want. You
8:49
know what? I've never dashed. Let's
8:52
dash. We've never given a shit
8:54
about move speed before. Okay. Let me do a
8:56
dash. You do
8:58
a dash. Wait, we've got dashes
9:00
in this game too? Now I'm
9:02
getting excited. Can we double jump? You
9:05
haven't unlocked a double jump yet. Damn it. I
9:07
probably got 200 points for that, didn't I? Okay,
9:10
Griffin might roll into a ball and shit's out
9:12
of bomb. Holy shit.
9:15
You're going to be so cool. Okay,
9:18
as you turn the corner, you
9:20
see some figures. They
9:22
are illuminated by this glowing
9:25
brass orb with little windows of
9:27
yellow light inside of it that
9:30
is in the middle of
9:32
this sort of back alley clearing.
9:35
You see a man
9:37
wearing a sort of ruffled
9:39
neck piece. You see a
9:43
young woman with a black turtleneck on.
9:45
You see a man holding a script that
9:50
he seems to be jotting notes on. And
9:53
you see a beat poet who's
9:55
actively doing beat poetry in
9:57
this clearing surrounding the brass orb.
10:00
You still have some movement here. You could try
10:02
to hide. You could do
10:05
whatever else you want. But as you turn
10:07
the corner, you make out these four figures.
10:14
I am going to use
10:17
a spell. I'm
10:22
going to use disguise self. This
10:25
is the terrible cost of dashing.
10:27
You did dash. No one stops
10:29
to think, but dashing is your
10:31
action. That's right. Dashing is so
10:33
fun, but it comes with a
10:35
terrible price. Horrible unbearable price. If
10:38
I am only... At
10:41
the end of the dash, you must stand
10:43
and stare at whatever confronts you. That's the
10:45
horrid price of dash. Okay.
10:49
You do have bonus action though. If you have
10:51
a bonus action, you'd like to take. Well, yeah,
10:53
of course. I will, I'm
10:56
going to cast healing word
10:58
on myself, which is one
11:00
of my bonus actions. Yes. You
11:02
took some damage when you crashed your toy. So
11:06
in these people's lives, what
11:08
happened is Pinocchio ran up
11:10
real fast, appeared in front
11:12
of them, saw the four of them and then
11:14
said, uh-oh, then healed and
11:16
saluted. Okay. You
11:18
are back up to full, right?
11:20
Yep. Sure does. Amazing. Okay.
11:24
Also last choice I want you to make here.
11:26
Do you want to stay where you are? You're
11:28
sort of in the front of the alleyway in
11:30
front of Lady Godwin, or do you want to
11:32
back behind Lady Godwin? You
11:34
still have movement. You still have like 20 feet of movement.
11:37
I think I want to stay in front. Okay.
11:41
Next in the order is... Next
11:48
in the order is the actors. The
11:51
beat poet is going to run up and
11:54
is going to try to beat your ass,
11:57
Philo. You see, she...
12:00
lifts up a big boot and tries to bring it
12:02
down on you. And
12:05
18 hit AC? Yep,
12:08
sure does. I didn't mean to make that sound like a question.
12:10
It was sort of a weird way to say 18 hit AC
12:14
and you take- 10-4 good buddy. Three
12:17
points of bludgeoning damage. Okay,
12:19
the actor is going to
12:22
cast Vicious Mockery on you.
12:25
Yeah, they do that. Make a Wisdom
12:27
Saving Throw. Wisdom Saving? Yes.
12:34
Insufficient. You
12:36
take two
12:38
points of Psychic Damage and have disadvantage on the
12:40
next attack roll you make before the end of
12:42
your next turn. The
12:45
Anjanu and Drama Turge, they're just going
12:47
to pull out crossbows and try to
12:49
shoot at you, Philo, as
12:52
you are the only one exposed. 12
12:54
versus AC does not hit, I think. Does not.
12:57
The die goes to the runner? Oh yes. Yep.
13:01
Okay, then a 12 does hit. You are
13:03
then shot with a crossbow. Oh, that was the runner. No,
13:05
the runner is the one attacking. If I was to get shot out
13:08
with crossbows, I'm running. That's a really good
13:10
point, Travis. That is two points of
13:12
piercing damage and
13:15
the Anjanu shoots a nine,
13:17
which is not going to do it. Okay, next
13:20
in the order is Mutt. Ditto,
13:23
how tall are the buildings in
13:25
town? Well,
13:27
let's see, the Ghostlight Pub is, I
13:29
think, probably a two-story building.
13:33
There is a staircase in here if you wanted to get
13:35
up to the second story. I
13:37
mean, you're in the theater district, right? So
13:39
it kind of varies wildly. Some buildings are
13:41
enormous. I'm talking about these buildings across the
13:44
way. Yeah, those are just,
13:46
I would say, single-story little
13:48
buildings. So 10 feet
13:51
up, you know. Okay, great.
13:53
I'm gonna use the slumped-over
13:55
barbershop guys as a boost and
13:58
get up onto the roof. Okay, so
14:01
out the western door and jump up onto the roof
14:03
of the buildings to the west of you. Correct. Fantastic.
14:07
Give me a, I think
14:09
this would be acrobatics check to
14:11
get up here. I will make it lower than
14:13
usual since you jumped off some men. Okay,
14:19
16 plus 4, a
14:22
gentleman's 20. A 20, yeah, easy.
14:24
You scamper up onto the roof
14:27
just as part of your movement. You have like a couple
14:29
more squares you can go. Okay,
14:31
I'm going to cast Zephyr
14:34
Strike. Oh shit, okay. And
14:37
take a shot at the one
14:39
that stepped up to... The
14:42
beat poet? Yeah, that stepped up to
14:44
Phylo. Okay. I
14:47
don't think that's gonna do it, Kermit. It's terrible. No,
14:49
it's not, whatever you have. I do get two attacks,
14:51
so I'm gonna just go again with
14:53
that there crossbow. Sure thing. As
14:56
a normal strike? Oh shit. That's
14:58
a 20. That's a crit. Okay,
15:00
fantastic. Go ahead and roll double damage.
15:04
Is this not, let's establish also
15:06
non-lethal or not... Yeah, I'm
15:08
trying to pin them to the wall with the crossbow wounds,
15:11
you know what I mean? Okay.
15:14
Yeah, yeah, yeah, yeah. Grizzly. Eight,
15:16
nine, close to our... Jesus Christ. 21 points.
15:19
Yeah, man, yeah, dog. Yeah. Our
15:22
bolt shoots them and it
15:24
hits them in the shoulder.
15:26
They fly upwards, spin through
15:28
the air and crash into some barrels and
15:31
they are out of commission.
15:34
Okay, cool. Thanks to Zephyr Strike,
15:37
I also get to move another 30 feet. Oh
15:40
wow, fuck yeah. So I'm gonna position
15:42
myself closer to the front of the
15:44
roof near the power
15:47
breaker thing. Okay, perfect. Next
15:49
thing I'm gonna do is Pierre. He is just going to run
15:52
over to the eastern side of
15:54
his building and start
15:56
barricading the door. Good
15:59
idea. Okay, next
16:02
in the order is the searchlight. The
16:04
searchlight is one, two, three, four, five.
16:09
It's got all of you in it. Okay,
16:12
I need all of you to make a
16:14
dexterity saving throw, please. Dexterity.
16:16
I do appreciate you staying all clubbed
16:18
together. Like, 14. You're all the
16:20
same. Searchlight takes you. 18 plus
16:23
seven, 25. I
16:25
think I have advantage on these. You
16:28
do, you have advantage on dangers you can see, which
16:30
like, for sure. Yeah, so
16:32
dexterity saving. My
16:39
dice are being kind of hinky too. Woof.
16:44
No, that's an 11 and a nat
16:46
one. So Godwin and
16:49
Philo, you both feel your
16:51
skin start to sizzle. Mutt,
16:54
again, with this sort of superhuman
16:56
reflexes when it comes to not getting
16:58
burned by powerful
17:00
solar radiation. You
17:03
managed to just sort of pull your jacket up. I'm wearing SPF 35. Yeah,
17:06
exactly, right? I know, listen. I was raised
17:08
outdoors, man. I'm not going out without my
17:10
sunscreen. No way. Philo and
17:12
Godwin, you both take four points of
17:15
radiant damage. I have to point out
17:18
that I don't have skin. So
17:21
I would say maybe my- Your varnish feels. Your
17:23
made of wood, a very burnable material. Yeah, my
17:25
paint peels. Yeah, your paint peels a little bit,
17:27
but it's health paint. Okay,
17:30
next in the order we are- How many
17:32
points of health paint do I lose? Four
17:34
points of paint health. Next in
17:36
the order is Godwin. Fantastic.
17:40
Do I- They're
17:46
pretty well distracted. I'm gonna get
17:48
around Philo and join the fray
17:50
there in the middle of
17:52
the fray. Do I
17:54
see a clear electric
17:56
thing? Is there a big
17:59
button? This brass
18:01
orb in the center of the clearing
18:03
here, this blue sort of shape
18:06
here in the middle
18:08
is definitely the kind of like
18:10
a conduit. I am going to,
18:12
I'm gonna
18:14
chuck my javelin at that thing in
18:17
the hopes that it'll explode
18:20
and hit him all with electricity. Where are you standing
18:22
when you do this? Far enough
18:25
away, you're not gonna talk about
18:27
it again. Got it, okay. Go
18:32
ahead and make an attack roll
18:34
against the conduit. Man,
18:39
Narts! No, with a
18:41
nine, your javelin is
18:43
flying towards the orb. It looks like it's about to
18:45
smash into one of the small circular windows in it,
18:47
but it is slowly rotating.
18:49
You mistime it and it bounces off the
18:52
brass instead. And while I was
18:54
describing what happened, you did roll again. It's
18:56
a 12. No, with a 12
18:59
also, damn it. Boy, that must have
19:01
looked quite comical to all parties. I'm
19:03
glad everyone enjoyed that. I
19:06
believe you are raging. So I do, I think
19:08
you get a bonus attack if you wanna
19:11
do it. Hold on. Yeah,
19:14
one more. Wait, don't move. Yeah,
19:20
okay. With a 22, you finally
19:22
dialed it in. You chuck
19:24
the javelin and bullseye. It
19:26
smashes straight into one of those
19:28
small circular windows on the conduit.
19:31
That's what she says to, after
19:33
the third one hits, bullseye! Bullseye!
19:35
Bullseye! Bullseye! Okay,
19:38
it explodes. Amber
19:41
energy crackles out of it and
19:43
tears across some of the buildings
19:46
in this back alleyway. The
19:48
dramaturge is hit by the lightning
19:51
and goes down. The
19:55
actor and Anjanu are able
19:57
to save. You
19:59
have to say... one of the junction
20:02
points here. Do,
20:04
when the junction point is
20:06
disabled, do I notice any
20:09
change in the two remaining
20:11
townspeople? Give me a perception check,
20:13
or an insight check. Perception's
20:21
fine, 18. You
20:23
don't notice any change in the actor
20:26
in the Anshanu, which you can
20:28
see. You can also kind of make out the bassist
20:30
and banjoist down this alleyway. They are definitely heading in
20:32
your direction, too. You do notice
20:34
the searchlight seems to be a little
20:36
dimmer now, the one that is still
20:38
actively shining on the three of you.
20:42
Next in the order is...
20:48
the
20:51
four-piece strings. Okay,
20:54
the bassist and banjoist are going to waste no
20:56
time. They are going to rush down. Bassist
20:59
smashes his bass down, 13 versus AC. Against
21:03
whom? Lady
21:05
Godwin, the only one who is... Mutt is up
21:08
on the roof, so not in striking distance. 14
21:11
is bass. Okay, somehow this
21:13
bassist misses hitting you with his bass...
21:16
His giant bass. The banjoist,
21:20
that is a 21 versus AC, which is going to do
21:22
it. He brings it
21:24
down fucking kabong style right on
21:26
that dome. You
21:29
take seven points of bludgeoning damage. And you hear...
21:36
Unless you are doing that with your action,
21:38
Philo, it is your turn. No! Things
21:41
have gotten very congested here in the
21:43
alleyway. You have
21:46
taken out one of the four junction points
21:48
around the neighborhood. Um,
21:51
okay. Um, Brother
21:54
Philo is
21:56
going to drink one of his Flying Elixir's? Fantastic.
22:01
and you just put it
22:03
in your mouth slot and it just
22:05
gooshes down into the street. Whips
22:08
out one of the vials from his belt,
22:10
pops the cork, catches the cork. Flows his
22:12
own tiny body. Drinks
22:15
the flight potion and
22:18
flies northwest. Okay.
22:24
Over the building. Yeah, so you have 30
22:26
points, right, of movement, 30 feet of movement?
22:31
You can just get to the rooftop
22:33
of the first building here
22:35
in the northwest quarter. Believe
22:37
it or not, he's walking
22:40
on air. Never thought
22:42
he would feel so. And then
22:44
I'm going to dash. All
22:48
right, Trev. Thank you. We're not
22:50
gonna clear that. I just couldn't finish
22:52
it. Yeah. Who could
22:54
it be, believe it or not, it's
22:56
Philo. Okay, okay. I'm gonna dash to
22:58
the corner of the building, of the
23:00
rooftop and stay there. Right
23:03
there? Yep. Okay.
23:05
You, now being in this sort
23:07
of like complete other block of
23:09
the city, are able to make
23:11
out a few
23:13
more figures who are out
23:16
and on the hunt for you. The
23:18
first, you see a
23:20
giant of a man holding
23:23
a small
23:25
grinder box and he's got
23:27
a little monkey sitting on his shoulder, standing
23:30
guard at the center
23:34
sort of junction point in the city.
23:36
You also see, and this is
23:38
huge, standing right in front of the door to
23:40
Luminotower, I think even
23:43
though you grew up in a monastery and
23:46
are sort of unexposed to city
23:49
living, even you are
23:51
aware of the fantasy
23:53
pop star known as
23:55
Jeremy Pipes. And Jeremy
23:57
Pipes is here and he is. I'm going
23:59
to do Dracula's control and standing for Illumino
24:02
Tower. He looks amazing,
24:05
except he doesn't seem to have his usual charismatic
24:07
glow because he is
24:09
being sort of mind controlled. He
24:11
is standing sentry here at Illumino
24:13
Tower. Okay, that
24:15
is all of your actions. Next
24:20
in the order is the
24:23
actors. So
24:27
the actor and ingenue
24:29
are, let me think,
24:32
I think the actor is going to try and climb
24:34
up some barrels to where you are on the roof,
24:37
Mutt. And
24:41
the ingenue is going to... Feels like that would
24:43
give me an opportunity attack, right? Yes,
24:46
absolutely. Take an opportunity attack
24:48
against the actor. He definitely exposes himself
24:50
to you. Oh, well that's gross. Not
24:52
like, but not like his wiener wise.
24:55
That's a 17 plus 9, 26. Yes,
24:59
that is a hit. Are
25:01
you hitting him with Scalloper or... I'm going to hit it to
25:04
one of those barrels is what I'm going for. It's a 9
25:06
plus 4, 13. I
25:08
think this would be a melee attack, right? Because he's
25:10
up right next to you. Okay.
25:15
We can still take the roll. I'm just
25:17
saying the damage that you do is going to be... Okay,
25:19
yeah. So then what I'm going to... I'm
25:21
trying to knock loose the
25:23
gutter or shingles or whatever that
25:26
they're climbing. Yes, amazing. Great.
25:28
Yeah. Cool. Roll
25:31
damage. Man,
25:36
your dice are fucked up. Yeah, man. 3
25:39
plus 1, 4. Okay,
25:43
with a 4, you smash
25:45
the gutter. You get his
25:47
hand with just the hilt of
25:49
Scalloper and he falls back down
25:51
and crashes into the barrels and
25:53
he's... Sorry, sorry, man. You
25:56
okay? The
25:58
ingenue looks up at you
26:00
and says... Hey, stupid hair.
26:04
And cast vicious. One and a half. Make
26:06
a wisdom saving throw. Yeah, it doesn't make
26:08
any sense, but that's what makes it so
26:10
fucking mean and bad. Why
26:13
do I keep clicking those dice? I
26:15
don't know, man. Hey,
26:19
it, trap, mutt, there's
26:22
an instant where you do think. Maybe
26:25
that's why we're in a hat. Is that
26:27
why I wear this fucking hat all the time? Do
26:29
I have stupid hair? You
26:32
take four points of psychic damage and
26:34
you will have disadvantage on your next attack roll
26:38
until the end of your next turn. Next
26:40
in the order is mutt.
26:44
I don't have to stand here and take this, man. I'm
26:47
gonna jump over here. I'm
26:49
gonna comb my hair. Gonna jump over to the
26:52
roof to the north. Okay,
26:54
yeah. Trying to make my way to the
26:56
square there, the town square. Make an acrobatics check is an
26:59
easy one, it's five feet. Good,
27:02
okay, 16 plus four. Yeah.
27:05
Gentlemen, 20. You don't even jump, you don't
27:07
just jump the gap, you jump like
27:10
extra. That's how cool and good it is.
27:12
You make it onto the roof of the building to
27:14
the north here and you said you're gonna
27:16
make your way towards town square? Yeah, how
27:19
close can I get to the big man with the monkey?
27:22
I mean, are you going to jump down off the roof
27:25
and go in for a melee attack or are you? Staying
27:27
at crossbow distance. No, I'm trying to get
27:30
close to him. I'm gonna get in melee
27:32
distance. I mean, you
27:34
can't do that with this movement
27:36
because you will have jumped across a pit and
27:38
then jumped down from a roof and that's already
27:41
sort of over your move speed. I
27:44
would say you can get to where you are right now with the
27:46
move action that you have. That is six
27:48
squares away. I see. If
27:50
I dash, that's the thing, right? That's the thing.
27:53
Okay, hold on, let me look. Okay,
27:57
I'm gonna cast Zephyr Strike again. and
40:00
doing weird movements with her body. You see
40:02
a man holding a
40:04
large, large camera and
40:07
another man standing against the alleyway painting
40:10
a picture. You see a quartet of
40:12
visual artists in the corner. You
40:15
still have your move, the rest of your move,
40:17
and an action. You can move. Two more spaces
40:19
here. I'm gonna stay where
40:21
I am. I'm going to cast a spell. I'm
40:23
going to shoot Melph's Acid
40:26
Arrow at
40:28
the device. Okay,
40:31
cool. Here, these
40:33
four visual artists look up and see
40:36
a flying puppet appear in the distance.
40:39
You see a thought sort of
40:41
cross their minds of like, what the fuck are
40:43
we doing? As a acid arrow
40:45
zooms past them and attempts
40:48
to hit the conduit. Go ahead and make
40:50
an attack roll, please. Spell attack roll. Shit.
40:54
No. Nine. With
40:56
a nine, you see that
40:58
it misses. It hits
41:00
a barrel behind the
41:03
sculptor here, out of
41:05
which begins to use a sort of stinky,
41:07
dark liquid. It's
41:10
not oil or anything cool or useful. It's
41:12
just there's a barrel of stinky juice back
41:14
here and you upset it. That
41:17
is your action. As that happens, all
41:19
of the visual artists look up at
41:21
you with identical malice. They
41:24
hate puppetry that much? Not
41:27
the performance artist. She's bah, bah, bah, bah, bah,
41:29
loving it. Then can I do a bonus
41:31
action? Yes, you may. Okay, now I'm
41:34
gonna cast Healing Word. Okay.
41:36
On myself. Healing
41:39
Word. Yeah, you took up quite a bit
41:41
of damage and you got jumped in
41:43
crime alley back there. That
41:47
would be four. I heal up
41:50
four. Okay. Next
41:54
thing in the order is the theater troupe, the only
41:56
remaining member of which is the ingenue who's
41:59
going to come. Up
42:01
this way. She reaches the
42:03
end of this alleyway, looks at you Godwin, and she says, how
42:08
come your head's so much older than the rest of you?
42:13
Make a wisdom saving throw. Oh,
42:15
to come up with a snappy retort? She is
42:17
casting Vicious Mockery at you. So
42:20
yeah. 18
42:24
saves. Because
42:28
I'm rich! Ha ha
42:30
ha! Okay,
42:33
she looks startled by your quick retort. Next
42:36
in the order is... Mutt.
42:43
Hey, Big Man, what's your name? Give
42:48
me an insight check, please. Okay.
42:55
To figure out his name? Is that like Rumpelstiltskin? Uh,
43:00
16. With
43:05
a 16, I think the organ grinder just
43:07
looks down at you and says, Dracula.
43:12
Oh, I see. Okay, man, cool. I
43:14
was kind of hoping it would be kind
43:16
of that way. Anyways, Anjanu
43:18
is not like that? Um,
43:20
I mean, the Anjanu might be saying
43:23
the stuff that she's saying as Dracula. You
43:25
didn't ask the Anjanu her name. I reach
43:28
out and I grab the grinder's wrist. Okay.
43:31
And I cast Protection from Good and Evil. Interesting.
43:34
Oh. Um,
43:37
hmm. It's, uh, it,
43:39
uh, the, let's see, the
43:42
target can't be charmed, frightened, or possessed by
43:44
them. If the target is already charmed, charmed,
43:46
frightened, or possessed, uh, the
43:48
target has advantage on saving throws. So, I
43:50
mean, I'm trying to break the
43:52
possession. Okay, then we'll do this
43:54
like this. Uh, I think this will force a
43:57
saving throw for the organ grinder with advantage. and
50:00
solve all your other reader problems. Reading
50:02
Glasses every Thursday on Maximum Fun. ["The
50:18
Last of Us"] What
50:26
am I gonna do? To
50:29
this point, let's just catch up, everybody in the audience.
50:31
You have taken out quite a few artists
50:33
here in the city. You have taken out two
50:36
of the four junction points that
50:39
you need to destroy in order to access
50:41
Luminot Tower. Brother Philo is in
50:43
the northwest with the visual artists. There is still
50:46
one sphere to
50:48
the northeast that no one has approached. Okay,
50:50
I'm gonna leave the mimes
50:53
and the Jeremy situation for,
50:56
this is my band, the Jeremy situation
50:58
for Lady Godwin to deal
51:00
with. And I'm gonna head
51:02
northeast toward the remaining orb
51:05
thing. Okay, you were able
51:07
to get just around the corner of this building here.
51:13
Next in the order, you
51:17
all hear a loud crash and
51:23
you hear the voice of two people shout
51:25
out as you hear this crash. Mutt,
51:28
from where you are standing, let's actually put
51:30
you right here. From where you're standing, you
51:32
can see down the alley to
51:35
the eastern exit from the Ghost Light Pub.
51:38
You see over there, the cellist
51:41
and the violinist have just
51:43
been knocked down as
51:46
the eastern door has been smashed outwards. From
51:49
it, you see
51:51
a figure come racing out into the street
51:55
to confront the mimes around the
51:57
corner. It is not
51:59
peaceful. bloodied.
1:00:01
Next in the order is the theater
1:00:05
troupe. The
1:00:07
ingenue is going to sneak up
1:00:10
and she stays just outside
1:00:12
of the spotlight. No, she doesn't.
1:00:15
What am I talking about? She jumps right into the
1:00:17
middle of the spotlight and looks at
1:00:19
you, Lady Godwin, and says, how come
1:00:21
all your friends are so old? And
1:00:25
she hits you with vicious mockery. Again, make a wisdom saving
1:00:27
throw, please. You
1:00:30
got it. Wow.
1:00:37
That is a five. Insufficient. You
1:00:40
are going to take two
1:00:43
points of psychic damage and you will
1:00:45
have disadvantage on your next attack roll.
1:00:48
Woof. Actually,
1:00:51
I think we forgot about that in that last round, but
1:00:53
I'll definitely remember this time. Next
1:00:55
in the order is... The
1:00:59
mimes are going to engage Pierre Reynolds in combat
1:01:01
down here in the corner. The
1:01:04
four mimes have turned back away from the
1:01:06
fight happening here at the central district. Next
1:01:10
in the order is Phylo. Phylo, you are
1:01:12
still looking down at the northwest quarter of
1:01:15
this block. You see in front of
1:01:18
you the power conduit that you went
1:01:20
wide with an acid arrow on and
1:01:22
all of the visual artists here are
1:01:24
looking up at you. It
1:01:27
is your action now. Okay. You
1:01:30
know, you remember the old days when we
1:01:32
played the
1:01:34
game and just had fun.
1:01:37
Remember? Remember? And just
1:01:39
did wild stuff and
1:01:41
didn't necessarily... Just make
1:01:44
your opening offer, please, so I
1:01:46
can counter it with something resembling
1:01:49
logic and... Oh, fantastic. Cool energy.
1:01:51
Oh, no way, Dad. You want him to let
1:01:53
you do what you want? Yeah. Let's see. Let's
1:01:55
see what's on the table, Matt.
1:01:57
All right. Here's what we're going to
1:01:59
do. Here's
1:02:02
what you're gonna suggest we're gonna... I
1:02:04
realize this is an uncomfortable reversal of
1:02:06
the usual power dynamics between father and
1:02:08
son. I know. And you
1:02:10
love it. Okay, here's the deal. Philo
1:02:16
is going to launch himself off the corner of
1:02:18
the building. He can still fly, has not been
1:02:20
an hour. Agreed.
1:02:23
And he's going to do... Everything you've said so
1:02:25
far? Totally on the
1:02:27
level. Make a more hands-on approach to
1:02:29
this orb. Okay.
1:02:34
Okay. So he's going to fly
1:02:37
over, over the heads of the
1:02:40
creatures guarding it, land
1:02:43
on the orb... Okay.
1:02:46
And using his artificer skills
1:02:50
and his tinkerer's tools... Interesting,
1:02:53
interesting. Okay. I
1:02:55
don't hate this. He's going to
1:02:57
try to disconnect... No,
1:03:01
no, he's going to try to
1:03:03
overload. Okay, cool.
1:03:07
I love that. What's
1:03:09
that look like? What kind of tool are you using?
1:03:11
Do you have some sort of like car jump starting? I mean,
1:03:13
you're a little guy, so I don't know how you carry a
1:03:15
big bag. This is what is so weird about tool
1:03:19
definitions in D&D 5e. There's
1:03:22
not a lot of definition as to what they are.
1:03:24
Sure. I'm asking you from a narrative. It's
1:03:30
Jim Crackeray. It's going to be a... I don't know
1:03:32
what that is. I don't know what it is either.
1:03:35
I just like the word Jim Crackeray. Okay.
1:03:39
No, it's like a Phillips head. Phillips
1:03:43
head. Are you
1:03:45
checking out Jim Crackeray? Just
1:03:47
a quick... It sounds so bad, man. There's
1:03:52
a lot that could... A lot of
1:03:54
potential danger zones. A Phillip... I
1:03:58
love a Phillips head screwdriver. prying it into
1:04:01
this cheap show of useless trifles,
1:04:03
ornaments, and trinkets. Amazing.
1:04:05
Okay, yeah. That's great. Good
1:04:08
pull, Dad. So, you jammed this
1:04:10
Phillips head screwdriver, or sorry, flathead
1:04:12
Phillips head? I
1:04:15
think flathead would probably work
1:04:17
better. Better for prying, yeah. So, you
1:04:19
wedged that in underneath the sort of...
1:04:23
But it's important to use the tools for
1:04:26
what they're meant to be. It's not a... As I
1:04:28
taught you. As I taught you. As
1:04:31
you taught me, Dad. It's not a pry bar,
1:04:33
it's a screwdriver. Okay, so I think this is
1:04:35
going to be... Get a pinky. I think this
1:04:37
is going to be either sleight of hand or
1:04:39
arcana, right? If you are doing
1:04:42
something very dexterous with your hands, I think
1:04:44
it is sleight of hand, but if you are analyzing
1:04:46
weaknesses in this object based on your sort of
1:04:48
artifice or knowledge and trying to exploit that, I
1:04:50
think it would be arcana. Let's go with arcana.
1:04:53
I'll do arcana. Okay. Arcana.
1:04:56
Checking. Arcana 19. 19,
1:04:58
yeah. I
1:05:00
think with a 19, you easily
1:05:02
just pop one of the windows off
1:05:05
of this thing. The destruction is somewhat
1:05:09
controlled. I
1:05:11
would say that because of
1:05:13
where you are on this orb,
1:05:15
on top of it, as the
1:05:17
electricity shoots out of all
1:05:19
these different sort of windows as they burst
1:05:21
open, you are still going to
1:05:24
need to dodge, but I will give you advantage
1:05:26
on the dexterity saving throw to get out of
1:05:28
the way of this bolt of electricity. How
1:05:31
about if I cast a spell? Can I do that? Shit,
1:05:34
you know magic? Whoa, get out of town.
1:05:37
If it's a spell that can be cast sort
1:05:39
of instantly. A zorb element. Hm. That's
1:05:43
the way it works before I cast
1:05:45
it. No, I know, but before it
1:05:47
was a thing you set up in
1:05:49
advance, right? And this is very much
1:05:52
like... Yeah, true. True, true, true. Okay.
1:05:55
Yes. You're being very accommodating. Thank you,
1:05:57
I think so too. Make
1:06:01
a dexterity saving throw. Dexterity saving throw,
1:06:03
okay. Here comes
1:06:05
my dexterity saving throw. That
1:06:10
would be a nine. You
1:06:12
have advantage. And...
1:06:16
a... a 11. But
1:06:19
in the game there it's a dirty 20. Yes,
1:06:23
you do not save. You
1:06:26
feel like you are riding this bucking Bronco
1:06:28
as electricity is shooting out of it on
1:06:30
all sides. Okay. And
1:06:33
it's going okay at first and then
1:06:35
you start to lose control of the
1:06:37
yaw of this battery and you slide
1:06:39
off of it directly into a bolt.
1:06:42
You take nine points of radiant
1:06:44
damage as you are blasted
1:06:47
backwards off the sphere. The only surviving
1:06:49
member, the only one who made his save
1:06:51
is the painter who... Why
1:06:55
is he so beautiful? He asks you to pose.
1:06:58
He takes a step to run away. Just
1:07:01
sort of his fear, his human
1:07:03
fear, sort of overriding the controls.
1:07:06
But he is stopped. He
1:07:09
bumps into the wall as his
1:07:11
sort of body starts acting against its
1:07:13
volition and he is going to
1:07:15
rush at you. He
1:07:17
has... He's got a
1:07:20
paintbrush. He's going to try and stab you with the sharp
1:07:22
end of it. Wow.
1:07:26
That is a crit. He crits with his paintbrush
1:07:28
stab. He
1:07:30
jabs it right into your little doll
1:07:32
eye for eight
1:07:36
points of piercing damage. He
1:07:40
looks surprised. He looks down and
1:07:42
says, Oh wow. at
1:07:45
the effectiveness of this attack. He
1:07:48
stands up a little bit straighter. He
1:07:50
feels confident about himself for the first
1:07:52
time. Next
1:07:56
in the order... Next
1:07:59
in the order... is Mutt. Mutt, you
1:08:01
have broken away from sort of the
1:08:03
frockus here as you approach the northeast
1:08:05
quarter of the map. How
1:08:07
are Phylo and Lady
1:08:10
Godwin looking? Strong. Like
1:08:13
he had point-wise. I mean, Phylo has a paintbrush.
1:08:15
About half as strong as she normally looks. Phylo
1:08:17
has a paintbrush sticking out of
1:08:19
his eye, otherwise he's looking okay, but you
1:08:21
can't really see him from where you are.
1:08:24
You have like a building and all of
1:08:26
Luminotower between you and Phylo. Great, great, great.
1:08:28
I've seen a lot of exes over there,
1:08:30
Phylo and nobody else but Pinocchio doing a
1:08:32
good job over there, pal. Okay, there's still
1:08:34
a lot going on in the center of
1:08:36
town that I'm leaving behind. There's
1:08:39
a mass murder happening in the
1:08:41
northwest and nobody's concerned. Yeah, this
1:08:43
maniac puppet is just killing people.
1:08:45
I'm going to summon a beast.
1:08:48
Okay. A
1:08:53
new knight of the realm that I'm going to send over
1:08:55
to help Lady Godwin out in the center of town. Cool.
1:08:57
And I'm going to summon an eastern gorilla. Okay, man. Listen,
1:09:00
I read through it. I choose the form.
1:09:10
That's one of the options. I guess
1:09:13
there is no. Okay. Oh, great. There is. I
1:09:17
just wanted to make sure there was a- Are
1:09:19
you trying to tell me gorillas ain't invented in
1:09:21
Dracula times? No, I mean, clearly they are. There
1:09:23
was a bodyguard at the warehouse. Yes,
1:09:26
you're right. So there is precedent.
1:09:28
It says right here, the creature
1:09:30
resembles an animal
1:09:33
of your choice. Were there any of the dinosaur transformers there? Oh, good question.
1:09:35
No, none
1:09:41
of the Dino Transformers in this one. Okay. You
1:09:43
create a gorilla and you can now see it
1:09:45
on the map because Roll20 gives me too much
1:09:47
power. I
1:09:50
am like a God. Kevin, I need you to go over, sir. Kevin, excuse
1:09:52
me. Need
1:10:00
you to go over and you help out Lady
1:10:02
Garwin, okay? Of course,
1:10:04
my liege. Word. My life
1:10:06
for your honor. Indeed. Perhaps
1:10:09
I could be granted a fiefdom
1:10:12
for this loyal service to the throne.
1:10:14
Wolfie, man. Okay,
1:10:17
how you do? A little non-committal,
1:10:19
my liege. Well, no, Luz, and I'm
1:10:22
open to the idea, man, but. You
1:10:24
have give me banana yum-yum. Oh
1:10:27
yeah, no, definitely give banana yum-yum. Here you go, man.
1:10:30
He eats the banana. I give him two bananas. He
1:10:33
eats them the normal way in two big
1:10:35
eyes. Dracula times. A normal
1:10:37
crunch. And then I'm gonna continue
1:10:39
towards the northeast corner
1:10:41
while he goes down, yeah. Down,
1:10:47
what are you trying to get him to engage
1:10:49
with? Jeremy, he's sitting here, talking about Lady Garwin,
1:10:51
because she's surrounded by folks. And does he move
1:10:53
on your turn after your turn? He moves after
1:10:55
my turn. Okay, so I'll leave
1:10:57
him here and you can command him later. Okay,
1:10:59
where do you run up to? You
1:11:05
were right. I'm trying
1:11:07
to get a look at what's going on in
1:11:09
that northeast corner around the thing, preferably without being
1:11:11
noticed. Without
1:11:13
being noticed, okay, give me a stealth check.
1:11:17
So you try to creep. Yeah.
1:11:22
I creep. 15
1:11:24
plus four, 19. Yeah,
1:11:27
with a 19, you are able to, behind
1:11:30
the silhouette of this jank really, you will
1:11:32
be able to get away. So
1:11:35
you can move. You're
1:11:37
just trying to get up in that northwest corner? Yeah, I'm just
1:11:39
trying to scope out what kind of bad guys we're looking at
1:11:42
up there. Okay,
1:11:44
with six spaces, you are able to get
1:11:46
right in there, right? You
1:11:49
reach this clearing and there is
1:11:51
no one in there. No
1:11:54
one in there. Ah, sick. Is
1:11:59
that the end of your turn? Um,
1:12:04
yeah, that's my action, my movement.
1:12:07
Yeah. Next
1:12:10
in the order is Kevin. Is
1:12:13
Kevin. Uh,
1:12:16
Sir Kevin is going to come. Sir Kevin's
1:12:18
going to come running in. Uh,
1:12:21
and he's gonna, uh,
1:12:26
throw a big barrel that I assume is nearby.
1:12:29
Okay. At,
1:12:33
uh, the Toadies and Bridge
1:12:35
Lady. Uh,
1:12:37
okay. So like there-ish into
1:12:40
the, into the middle of the group. Uh,
1:12:42
sure, man. He picks up a barrel and
1:12:44
is going to make a ranged attack throw.
1:12:47
Uh, I'm gonna say this is gonna hit one, right? Or
1:12:49
he can try to hit one as a thrown object.
1:12:51
It doesn't explode or anything. So do you want him
1:12:53
to aim at Daphne Goldengood or one of the bridge
1:12:56
clubbers? Aim at Daphne Goldengood. No
1:12:58
problem. You see
1:13:01
Kevin, Sir Kevin pick up a
1:13:03
barrel and launches it. And
1:13:06
it sails through the air over
1:13:08
the shattered conduit. So
1:13:11
we got a nine plus seven, 16. Uh,
1:13:14
16 hits. Uh, Lady
1:13:17
Godwin, you see Daphne Goldengood
1:13:19
who is sort of already on our
1:13:21
last legs stand up and
1:13:23
say, y'all membership.
1:13:28
To the Luminoh yacht
1:13:31
club is
1:13:33
hereby revoked. And
1:13:38
then a big, big barrel comes flying through
1:13:40
the air and smashes in on her, uh,
1:13:42
sending her crashing to the
1:13:45
cobblestone street, uh, below,
1:13:47
uh, and she is
1:13:49
unconscious. The other bridge clubbers at
1:13:51
this look at her and then
1:13:53
look back at you and they seem a
1:13:56
bit shaken. This
1:14:00
is not the time to revoke your opening lead.
1:14:04
You may have a losing trick count right
1:14:06
now, but trust me if you hold
1:14:08
on to your L.H.O. R.H.O.
1:14:11
keep them all where you want them. Soon
1:14:13
you'll be the declara, no longer the dummy.
1:14:17
Make a persuasion check with
1:14:20
me. I will contest it as
1:14:22
Dracula. I've
1:14:27
rolled a 13. Dracula
1:14:32
rolled a 5 plus 6
1:14:34
for an 11. Yes. The ladies...
1:14:37
My bullshit was just good enough. The
1:14:40
bridge clubbers look at you, Lady Godwin, they
1:14:42
look at the broken
1:14:45
frame of their former sort of
1:14:47
social alpha, and then
1:14:49
recognizing a leader when they see one.
1:14:51
They look at each other, and then
1:14:53
they reach up, and they just rip
1:14:56
the bolts out of their neck. Yeah.
1:14:59
And they die. And then immediately all three of them are
1:15:01
like, Oh fuck! Oh fuck! Fuck! Now
1:15:08
listen, the three of you have to
1:15:10
act fast. You must go down and finish off Daphne.
1:15:13
Because of the blood loss? No,
1:15:15
no, you patched up. I have
1:15:17
a magical puppet, but listen. You
1:15:20
have to go finish off Daphne before it's too late.
1:15:22
What? She won't be unconscious for long.
1:15:27
She told... Listen, are you listening?
1:15:29
She told me, in
1:15:32
confidence, that she was all
1:15:34
doing it for herself,
1:15:36
and Dracula wasn't even involved. She
1:15:38
said, I'm just wild for this. She's
1:15:41
been turned evil, and you have to finish
1:15:43
her. It
1:15:45
looks like she went all in on the
1:15:48
wrong trick hand. Yes,
1:15:51
she did overcall a bit on the response. And
1:15:54
now I'm calling up your contract. I
1:15:56
bid you. Finish
1:15:58
off Daphne. Just smash her hand. headed
1:16:00
to the ground or hit it with
1:16:02
a big rock. They need no more
1:16:04
convincing from their social sigma. They fucking
1:16:07
peel off and just go over to
1:16:09
Daphne Goodengold who looks up sort
1:16:11
of literally, and then they all just get to stomping.
1:16:14
And she's like, why? God
1:16:16
would tell them to stomp. If you
1:16:18
need a new Baldi, I know a great guy.
1:16:27
She'll never afford it. What's
1:16:29
your name, by the way, Gorilla? Sir
1:16:32
Kevin. Well, Sir Kevin,
1:16:34
I believe this is the beginning
1:16:37
of a beautiful friendship. Would
1:16:39
you like to go rip her arms off?
1:16:41
For banana yum-yum. Sir
1:16:44
Kevin makes smash old lady. Yes.
1:16:49
Yes. I think that
1:16:52
my bridge partners have it well in hand.
1:16:56
Oh, I understand. Will you bet- I'm
1:16:58
going to go down for this. Will you- I
1:17:00
have no question. Will you marry- This is murder,
1:17:02
what are you doing? Will you marry Sir Kevin?
1:17:05
Interesting. Weird
1:17:07
question. Weird question. Sir Kevin
1:17:09
just joking. Sir Kevin go,
1:17:12
find banana yum-yum. He runs
1:17:14
away, fucking embarrassed. Mutt.
1:17:20
Does a 16 be Tracy? It
1:17:24
certainly does, Griffin. You
1:17:28
are standing in this clearing, looking
1:17:30
at the last surviving conduit in
1:17:33
this power grid. And
1:17:36
just as you are about to take action
1:17:38
from it, you feel
1:17:40
a knife plunge into your
1:17:43
back. Oh
1:17:46
man. You take
1:17:48
seven points of piercing damage.
1:17:51
I need you to make a constitution saving throw.
1:17:56
Oh, Griffin. So two
1:17:58
plus three, a five. You
1:18:02
fall to the ground and
1:18:07
you realize that
1:18:09
you are paralyzed.
1:18:12
You try to move to come
1:18:15
to your feet to take any kind
1:18:17
of defensive position, but
1:18:19
something is coursing through your
1:18:21
veins that is making that
1:18:23
quite impossible. A
1:18:26
foot kicks
1:18:29
you roughly over so that you
1:18:31
are lying on your back bleeding
1:18:33
on the streets of
1:18:35
Lumen-O. You
1:18:37
still have your lantern on your
1:18:39
belt and as
1:18:42
you roll it shines upwards.
1:18:45
And where
1:18:48
there is at first nothing,
1:18:51
there is suddenly a
1:18:55
shadow of light, a projection
1:18:58
that this lantern is making visible.
1:19:02
It is of a young man with
1:19:05
a mop top of curly hair
1:19:09
holding the blade. The
1:19:14
invisible man has
1:19:17
come for his revenge. You
1:19:42
can't get out of
1:19:45
my sight. You are
1:19:48
as Am
1:19:50
I I I I
1:19:54
I I I I
1:19:58
I I I ś
1:20:03
ś
1:20:44
Maximum Fun. A worker-owned
1:20:46
network of artist-owned shows. Supported
1:20:49
directly by you.
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